LD42. The theme was "Running out of space".

I wanted to make a game that captured the frustration you often get in RPGs with a backpack with limited space (Diablo, I’m looking at you). The idea was to continously have to re-pack and make decisions whether to keep the quest item (large, useless), or the +5 vorpal sword of diamons that you just found.

In traditional style, I over-scoped the game but managed to cut out most of the features and just focus on the core mechaning: fitting stuff into your backpack.

I might come back to this and make it a bit more like the original idea. In fact, if you click somewhere at the bottom-right you can see some of the original idea in the game.